![]() The video above is a preview from last year, but in the initial release, it is possible to author procedural shaders and to bake their output to texture maps and to bake procedural deformers. New node editor for materials and post effectsģDCoat 2021 also introduces a node editor to the software. The Retopo room also gets a new 2D Primitives tool for adding discs, rings or geometric islands of polygons, and five new display modes: Wireframe, UV seams, Sharp Edges, Colored UV islands and Smoothed. It enables users to retopologise high-res sculpts by drawing guide curves across their surface, with 3DCoat automatically linking them with patches of even quads. New Smart Retopo system creates clean quad geometry following your hand-drawn guide curvesĬhanges to the retopology toolset include Smart Retopo, a new curve-based retopology tool, along the lines of those in specialist apps like TopoGun or Blender’s Retopoflow add-on. In addition, the curves toolset and sculpt layers system introduced in 3DCoat 4.9 move out of beta. The online release notes don’t provide a complete list, but you can see many of the changes to individual brushes in demo videos on the 3DCoat YouTube channel. There are also new brushes for smoothing or sharpening surface details on sculpts – the Sharpen brush is shown in the video above – and updates to several existing brushes. Updates to the brush engine and sculpting brushesģDCoat 2021 also overhauls the software’s sculpting tools, with the new brush engine making it possible to customise brushes more extensively, including by adding modifiers to them. It contains a fairly standard set of polygon modelling tools, following an extrusion-based workflow, and for lofting or lathing forms along splines. The Modeling room is intended for roughing out low-poly assets that can then be subdivided and used as a base for sculpts in the software’s Sculpt room. The KitBash room enables users to quickly rough out assets or entire scenes using a new Joints tool to place assets from a library of readymade hard-surface parts, like walls, stairs, pipes and gears.Ī separate library of readymade spline objects can be used to create linear forms like fence posts or wire. There are also two readymade new rooms in the interface: one for kitbashing, shown in the video at the top of the story, and another for low-poly modelling, shown in the video above. New rooms for kitbashing and roughing out low-poly base models for sculpts However, it does make the UI much more customisable, with the option to add custom workspaces or even entire rooms, and new options for grouping and colour-coding object layers. It doesn’t radically change the look of the UI, which has led to some criticism in the release thread on the 3DCoat forum, with users calling for greater standardisation of the icons and streamlining of menus. The 2021 release overhauls 3DCoat’s interface, although the key changes are primarily under the hood. More configurable user interface, including the option to add entire custom ‘rooms’ It was originally due to ship late last year – which is why some of the demo videos embedded below refer to it as 3DCoat 2020 – but the release has been pushed back several times. The biggest update to the software since 2019’s 3DCoat 4.9 – under the old numbering system, it would presumably have been version 5.0 – 3DCoat 2021 has been in development for some time. There are also complete new rooms within the interface for kitbashing and roughing out low-poly models, a new node editor for shaders and post effects, and a new curve-based Smart Retopo system.ģDCoat 5.0 under the old numbering, and also previously known as 3DCoat 2020 The long-awaited update to the voxel sculpting, retopology and 3D painting software overhauls the app’s UI, brush engine and viewport rendering. Pilgway has released 3DCoat 2021 as a free open beta. Scroll down for news of the commercial release.
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